Following the release of the Sparrow Racing League, and subsequent to video game developer Bungie’s latest announcement regarding future microtransactions, and other related DLC content for the duration of year two, players of Destiny have been left scratching their heads in regards to what might be coming next. The opportunity afforded by future small-scale events, to be released on a largely unplanned schedule, is enticing, but not in keeping with the larger added content previously made available over the course of year one.
Those who have invested in The Taken King have been understandably vexed regarding Bungie game designer Derek Carroll’s recent statements, saying that players can expect “a more event-based model” moving forward – though the latest word from community manager Eric Osbourne serves to alleviate and demystify some of that uncertainty.
As reported by Eurogamer, Osbourne made a point of answering all of the concerns raised by gamers of late, citing a more clearly outlined schedule forward, and clarifying the fact that year two is more structured and planned out than was previously intimated by Carroll. Speaking to said issues, Osbourne stated:
“It’s true that we’ve updated the playbook based on what we’ve learned to date, and to better tap into what makes Destiny unique. Last year, we all waited five months and ten days between content drops after December. This year, the plan is to deliver new experiences at a faster clip. To that end, the updates described above are all currently slated to hit across Winter and Spring of 2016, with more to come, as well.”
According to plans reflected on a purported “whiteboard in one of our meeting rooms filled with scribblings and sticky notes that represent the developments,” Bungie will be offering an early 2016 event on the same scale as the Festival of the Lost from this past October. Following that, another update will arrive next Spring that is set to feature more significant alterations in terms of world and sandbox content. In addition, the latest microtransaction, which is currently available on the North American XBox Live Marketplace, automatically brings players up to level 25 at the cost of $29.99.
There is certainly something to be said for wanting to be able to offer gamers more content without any extended periods of development in between individual DLC releases. On the other hand, there’s also a lot on the line going forward, requiring Bungie to make good on Osbourne’s latest promise of greater things to come over the course of the next calendar year.
As the wait commences for what is planned to be additional content to year two “far larger than anything you’ve seen since the release of The Taken King,” players will have to bide their time, and make due with the seemingly ill-fated Sparrow Racing League, and other assorted microtransactions yet to come.
Destiny is available to purchase from all participating retailers for PlayStation 4, PlayStation 3, XBox One, and XBox 360.
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