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Destiny 2's Forsaken Gambit Mode Explained

Destiny 2 Forsaken Gambit

The release of Destiny 2: Forsaken is just around the corner, with the expansion launching on Tuesday, September 4. Although it's been the subject of much discussion overall, perhaps the biggest talking point is that of the Gambit multiplayer mode.

A free trial period that took place over the weekend has given gamers a glimpse at the Forsaken Gambit mode in action, but the taster session perhaps gave rise to more questions than answers. Thankfully, Bungie has been on hand to give players an overview on what to expect from the multiplayer mode.

Related: Destiny 2 Forsaken: Where & How Players Should Start

For starters, it's worth going over the rules of how Gambit will work. Although Gambit is competitive in nature, it almost works as a hybrid of PvP and PvE - or rather PvEvP. The mode pits two teams of four against each other in two separate arenas, and each is tasked with killing the enemies within these arenas and collecting the dropped items called motes.

Destiny 2 Forsaken Gear

These motes then need to be collected and deposited into large cylinder in the middle of the area, and the first team to get to 75 motes spawns a boss to be defeated. Whoever beats that boss wins the round, and overall Gambit is played in a best of three format. Although that all sounds relatively simple, there are actually plenty of ways that the teams can interfere with one another.

Perhaps the most obvious way that this can happen is through things called blockers. Depositing motes in quantities of five, 10, and 15 will spawn enemies called Blockers in the opposing teams arena (a Taken Phalanx, Taken Knight, or a Taken Ogre respectively), and these Blockers will lock down the other team, stopping them from being able to deposit motes until they've been taken care of. As such, it's hugely important for teams to work together to make sure they drop off motes in the right way, taking best advantage of this Blocker mechanic.

Something that's extremely important to note is that death in Gambit is something to avoid. If a player dies while holding motes, it will result in all of those motes being lost for good; they are not dropped to the ground as some players might expect. As such, it's best to stay safe and make sure the motes are deposited safely - something that Bungie's Lars Bakken is quick to reiterate.

Beyond that, though, players will also be given the chance to jump in and invade the other team's arena. The portal to the other team opens at 25 motes, 50 motes, and then an unlimited number of times after the rival team has spawned their boss, with a cooldown between each use. The player who invades the opposing team is then given 30 seconds to go in and cause as much trouble as they can.

Players will need to be careful - and make sure that they didn't bring any motes with them on the trip to the other side, as the chance of getting back in one piece can be pretty slim. Perhaps the most effective use of time is to be relatively careful, and go after the enemy team members who have the most motes, maximizing the overall impact. It's worth remembering that it's not about getting the most kills, but causing the most disruption.

Hopefully that gives a good starting point for those Destiny 2 players who are just as interested in this new multiplayer mode as they are in the potential return of Mara Sov. Exactly how well Gambit goes down with players will become all too clear in the coming weeks, but it's certainly got the potential to become an exciting game mode. Of course, any players who missed out on Destiny 2 the first time around can check it out with September's PlayStation Plus, to perhaps give a better idea on whether to take the plunge with Forsaken as a whole.

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Source: Polygon

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