Screen Rant

  • Days Gone is not a choice-driven game, and it never was. 1 / 7

  • But as late as 2017, player choice did have a role in the title. 2 / 7

  • Developers found it distracted from the story of Days Gone... 3 / 7

  • ...And made the main character, Deacon St. John, potentially unlikable. 4 / 7

  • The solution? Remove the choices! 5 / 7

  • Now, the writer is in charge of Deacon's story, not the player. 6 / 7

  • Not all games need to be choice-driven experiences, and Days Gone is proof! 7 / 7