Two days ahead of its long-awaited launch, a CD Projekt Red developer has confirmed on Twitter that Cyberpunk 2077's day one update will fix many of the game's bugs. This confirmation comes after it was revealed that Cyberpunk 2077 will have a 43 GB patch on day one, which should give some relief to players spooked by reviewers' plentiful bug reports.

Reviews for Cyberpunk 2077 have begun appearing online, and one common theme among them is the various bugs and glitches present in the game's current, pre-patch state. Despite the repeated delays, the game has still seemed rushed to reviewers, though it seems that some are less bothered by this than others. As expected, there will be a fairly large day one patch on all versions of the game to help sort out some of the issues encountered by reviewers and other early players.

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On Twitter, CD Projekt Red developer Fabian Döhla took the time to answer several questions regarding the patch and what it will fix. First, Döhla announced that "a bunch of issues reviewers encountered (and reported) have been fixed already, some more are part of the update." This tweet then prompted another user to ask about issues that reviewers claim to have still have had even after the game's so-called day zero patch, to which Döhla again responded:

"We had those issues in Germany, too. It’s mainly streaming issues - when the settings are too high for your setup the game is unable to stream the content and stuff starts to go missing (animations, audio, lipsync, objects). Adjust settings and it works waaaay smoother."

However, the patch will not fix issues caused by incompatible settings on PC, as Döhla mentioned in yet another tweet that "it won‘t help if you‘re running the PC version with settings your PC can’t handle. Game has tons of options to find a matching configuration though." Lastly, the dev closed out the impromptu Q&A with one last response to a question about the copies of Cyberpunk 2077 that reviewers got to play, stating, "It is a different game with console update, yes."

Döhla's thread literally answers quite a few questions, but it also raises a few more, particularly for PC players who cringe at the idea of playing anything at 30fps. While it will be possible to adjust the settings and get the game to run at 60 FPS, doing so looks like it will cause a slew of other problems that the day one patch will likely not address. Assuming players stick to the recommended settings, the game should run smoothly on the (now) last-gen consoles, as well as on the new PlayStation 5 and Xbox Series X/S. That is, at least until the upgraded versions of Cyberpunk 2077 releases sometime next year.

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Cyberpunk 2077 will be available on PS5, PS4, Xbox Series X/S, Xbox One, PC, and Google Stadia on December 10, 2020.

Source: Fabian Döhla