As Cyberpunk 2077 continues to receive new updates, a recent patch has removed one of the game's most ridiculous exploits. Although notoriously buggy on launch, Cyberpunk 2077 has been the recipient of a steady stream of updates and patches, stabilizing the game from its original state. Developer CD Projekt Red's work, however, is not yet done, as the game continues to receive numerous fixes to bugs and glitches.

The official Cyberpunk website has recently released notes for the new Patch 1.61 (via Polygon), which continues to address various bugs and glitches even as the game looks towards its long-awaited DLC, and closing act, Phantom Liberty. In particular, the patch notes mention fixing an especially bizarre infinite money glitch, which triggered if the player put a corpse into a container or vehicle, walked away, and then came back. The notes explain: "Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money." Alongside this strange error, the patch also addressed issues like player models clipping through clothes, progression-stopping bugs, and problems with cross-progression between platforms. The full patch notes can be found below.

Related: Cyberpunk 2077 Bugs & Glitches We Wish Were Still In The Game

Cyberpunk 2077 Patch 1.61 Notes

A mercenary with a mohawk attacks in Cyberpunk 2077.

QUESTS & OPEN WORLD

  • Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly.
  • Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don't Foget the Parking Brake!, Comrade Red - fixed an issue where quest wasn't completed after looting the goods.
  • Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren't completed despite fulfilling the objective.
  • Fixed an issue where some Suspected Organized Crime Activities weren't completed despite fulfilling the objective.
  • Fixed an issue that could disable all Drop Points, blocking progress in various gigs.
  • Fixed an issue where it wasn't possible to complete an Assault in Progress in Charter Hill because the evidence didn't spawn.
  • Cyberpsycho Sighting: House on a Hill - fixed an issue where it wasn't possible to reach the Cyberpsycho because the garage door didn't open.
  • Cyberpsycho Sighting: Where the Bodies Hit the Floor - fixed an issue where the quest was stuck on the "Find the Cyberpsycho" objective after defeating the Cyberpsycho and sending information to Regina.
  • Gig: Error 404 - fixed an issue where the gig didn't trigger after approaching the area.
  • Gig: Freedom of the Press - fixed an issue where it wasn't possible to proceed inside the TV station building because the doors were closed.
  • Gig: Greed Never Pays - fixed an issue where it was impossible to complete the "Search the hidden room" objective because the computer was unpowered.
  • Gig: Last Login - fixed an issue where the gig didn't trigger after approaching the area.
  • Gig: No Fixers - fixed an issue where the gig didn't trigger after approaching the area.
  • Gig: Old Friends - fixed an issue where the gig didn't trigger after approaching the area.
  • Gig: Playing for Keeps - fixed an issue where it wasn't possible to speak to the bartender if combat started inside the bar, blocking progress.
  • Gig: We Have Your Wife - fixed an issue where Lauren wasn't reacting after coming to rescue her, blocking progress.
  • Automatic Love - fixed an issue that could block progress to further main quests after leaving Clouds.
  • Fortunate Son - fixed an issue where it wasn't possible to progress past the "Return to the Aldecaldos camp" objective.
  • I Fought the Law - fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress.
  • Small Man, Big Mouth - fixed an issue where the truck in the garage could be despawned, blocking progress.

VISUAL

  • Night City NPCs will now carry umbrellas in various colors and shapes.
  • Fixed multiple instances of missing collisions that could result with player falling off the map.
  • Corrected various floating or displaced objects on the map.
  • Fixed the issue where V's breasts clipped through clothes after changing their size at a Ripperdoc.
  • Fixed an issue where after changing nail length from long to short using the mirror, the change wasn't reflected in-game until reloading a save.
  • Fixed an issue where cars could glitch after bumping into them.

GAMEPLAY

  • Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor's inventory if player visited the vendor before the 1.6 Patch.
  • Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly.
  • It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver.
  • Fixed an issue where it was possible to use consumables during fist fights.
  • Fixed an issue where weapons with explosive damage were dealing less damage than intended.
  • Fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor.
  • Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money.
  • The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players.
  • Fixed an issue where firing some weapons when falling could cancel fall damage.

UI

  • The Beast in Me - fixed an issue where player's position could be shown as 1/6 despite coming second.
  • Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload.
  • Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item.

PC-SPECIFIC

  • Fixed the issue with temporary FPS drops when exiting menus.
  • Addressed the issue where achievements in Epic Games Store were not granted despite meeting the requirements. Note that in cases where the conditions were met before in a given save, it might be required to try on a new playthrough or from an earlier save where the conditions were not met yet.
  • Load Menu should no longer get stuck when playing the game on GOG without internet connection.
  • Fixed an issue where upgrading an item into a higher tier rarity crashed the game.

CONSOLE-SPECIFIC

  • Fixed an issue where Cross Progression saves from the Xbox One family weren't transferred to PC or PlayStation.
  • Fixed an issue where after logging in to GOG on PlayStation, My Rewards section displayed an error.

STADIA-SPECIFIC

  • Fixed an issue where the game didn't pause when gameplay was suspended.

MISCELLANEOUS

  • Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only).
  • Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment.
  • Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there.
  • It will no longer be possible to play on arcade machines that are placed horizontally.
A replica of Johnny Silverhand's Samurai Jacket in Cyberpunk 2077.

Cyberpunk 2077 has certainly progressed a great deal from its initial state at launch. The infinite money glitch proved to be one of the game's more popular and well-known exploits, although a variety of other money farming methods still exist. While some players may be disappointed with the loss of the exploit, other features from the patch are strictly beneficial, including fixes to missions and visuals.

While Cyberpunk 2077 continues to fix the bugs and glitches that have plagued it since launch, the game still lacks many features that were promised pre-release, including a rumored update to Cyberpunk 2077's metro system that appeared in much of the game's early marketing. Despite this, thanks to the numerous updates the game has received, Cyberpunk 2077 is now closer than ever to the title that was promised pre-launch. A recent surge in player numbers was helped, in part, by the release of the Cyberpunk: Edgerunners anime, and saw as many as 1 million daily active players, reflecting fans' renewed interest in the title.

Having seen several major updates since its release, Cyberpunk 2077 has done an admirable job of improving from its lackluster launch, with Patch 1.6 serving as the game's final last-gen update before it moves onto its next planned release. With Cyberpunk 2077's Patch 1.7 promising major changes, the game could finally start to deliver on some of its still-unfulfilled promises with improvements to vehicle combat, in particular, having been teased. Whatever the case, Cyberpunk 2077 continues to improve as the game receives further support.

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Source: Cyberpunk.net (via Polygon)