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Sledgehammer Gamers, the developer of  Call of Duty: Vanguard, has announced some upcoming changes to the game based on player feedback from the beta. Sun glare has proved to be a problem for many Call of Duty: Vanguard beta players, but the developer has confirmed a fix will be put in place to prevent the issue, and others, in the future.

Call of Duty: Vanguard is the eighteenth mainline game in the Call of Duty series, and is due to launch in full later this year. Some players have been testing the first-person shooter ahead of its full release through both alpha and beta testing. PlayStation gamers were the first to test the build back in late August and early September thanks to a console-exclusive run for both PS4 and PS5 players. The game's full beta opened up on September 16, and was extended to allow more people time to play Call of Duty: Vanguard ahead of its November 5 launch day.

Related: Warzone Bans Will Carry Over To Call of Duty: Vanguard Multiplayer

In a blog post, Sledgehammer Games has confirmed that player feedback regarding the Call of Duty: Vanguard beta has been taken on board, with the developer aiming to fix a number of problems encountered by fans. One of the biggest complaints has been regarding sun glare, which has left many struggling to make decent shots in the bright light. According to Sledgehammer, "nerfing the sun" is an issue the development team is working on, along with a "thorough pass at weapon balancing, audio mixing, and visibility." Another problem set to be fixed is the game's "dognados," meaning the attack dogs that are susceptible to glitching into tornado-like creatures. The full list of fixes confirmed by Sledgehammer is comical at first glance, but is set to correct a number of bugs and glitches. The list includes the following:

  • Nerfing the sun
  • Cracking down on Red Star raves
  • Removing dognados
  • Tuning spawns to avoid Hotel Royal's murder kitchen
  • Closing open mic lobbies in Search & Destroy.
Call of Duty: Vanguard Hackers Can End Matches

Unfortunately, Sledgehammer hasn't explained what "nerfing the sun" means in practical terms. While it likely means a removal or reduction in glare, it could also mean a change to overall lighting, though this will hopefully be explained in more detailed patch notes in the future. Call of Duty: Vanguard has so far shown off some of the most detailed and realistic environments in a Call of Duty game to date thanks to the power of new-gen technology, which explains why something like sun glare has been a frustration for many of the beta's players.

Call of Duty: Vanguard is shaping up to be one of the most exciting games in the series to date, but the beta hasn't been without its problems. As mentioned in the patch notes, audio mixing has been an issue for countless players, with weapons firing with reduced sound and causing confusion. As with many Call of Duty games, Call of Duty: Vanguard's beta already had a hacking problem, with hackers allegedly able to end matches prematurely. Hopefully, bugs, cheating, and hacking will be at a minimum when the game releases in full.

Next: How CoD: Vanguard's Destructible Environments Compare to Battlefield's

Source: Sledgehammer Games