At Call of Duty XP 2016 Activision and the development teams at Infinity Ward revealed the final segments of Call of Duty: Infinite Warfare. The game's signature multiplayer suite was showcased, alongside gameplay and new details for Call of Duty: Modern Warfare Remastered alongside the PlayStation 4 exclusive Jackal VR mode.
Below we have information of every feature, mode, weapon, class, perk, and value-add that comes with Call of Duty: Infinite Warfare when it releases November 4, 2016, alongside behind-the-scenes details that went into the multiplayer design and cosmic setting.
18 New Multiplayer Modes
Call of Duty: Infinite Warfare multiplayer brings back the following staple must-have Classic Game Modes:
- Kill Confirmed
- Search and destroy
- Search And rescue
- Free for all
- Drop zone
- Gun game
But there are also a pair of New Game Modes:
- A high stakes game of “keep away.”
- Teams must collect and control the drone.
- Gain points by holding the drone (teamwork is essential).
- ? (details have not yet been revealed)
17 Fight In Space!
Where the last several Call of Duty games have leaned into a near-future, high-tech setting to include exoskeletons, new sci-fi weapons, gear, and different gameplay mechanics, Call of Duty: Infinite Warfare takes that to the extreme and brings players into a spaced-based action adventure across the solar system.
Call of Duty: Infinite Warfare puts storytelling front and center in a rich, immersive narrative. Infinity Ward breaks new ground by exploring the weight of leadership and its responsibilities. In a desperate time of overwhelming adversity, the player, as Captain of their own warship, must take command against a relentless enemy. Experienced soldiers are thrust into extraordinary circumstances that will test their training and reveal their true character as they learn to lead and to make the hard decisions necessary to achieve victory. The game also introduces stunning, never before seen environments, new weaponry, and inventive player abilities to Call of Duty. The entire campaign - from boots-on-ground combat to piloting high speed space-fighters - occurs as a near seamless experience with few visible loading times, and delivers the hallmark, blockbuster franchise moments that fans love.
Much of the game's story involves space sim style combat with the Jackal, and transitioning between boots-on-ground combat and space flight is supposed to be "seamless." In addition to aerial space combat and traditional surface shooter gameplay, there will also be Zero G combat scenarios.
16 Lots of Planets
An insane amount of work went into designing the cosmic environments of Call of Duty: Infinite Warfare to the point where NASA's Jet Propulsion Laboratory (JPL) consulted on the project. In the game's story, Earth has been bled dry of resources and attacked, so here's where much of the game will explore in addition to space itself:
- The moon is well-developed. It’s luxurious and has the creature comforts we used to have on Earth (wood, for example, is considered extremely posh). It’s homely and welcoming instead of traditional moon-like. It’s compared to Dubai and airports. It’s one of the least hostile looking space locations.
- The other extreme (very hostile environments) include mines on asteroids, modular structures and very industrial looking.
- Europa's (a moon of Jupiter) architecture style is a research facility built on prefab structures. There’s water under the surface so it’s a place of exploration - based on theory that there’s life under the surface on Europe. NASA is working on project to launch in 2022 to go to Europa. It’s half the size of Earth but may have twice a much water as Earth.
- Titan (Saturn's largest moon).
- Venus - the devs took some liberties with because they don’t want it to be a constant methane shower. It’s the second planet in the system with moving liquids and rain on the surface which factors into the gameplay.
- Mars is in the game too and where the enemy faction - Settlement Defense Front (SDF) - is based out of. It's a place where we want to colonize. There are biodomes and the idea is that they 3D print concrete blocks, etc. for construction. It can be terraformed.
15 Work For The Future's United Nations
Infinite Warfare is set in the distant future, after Earth has been stripped of its natural resources as a result of population growth and industrial expansion, prompting the nations of the world to unite together and form the United Nations Space Alliance (UNSA), a political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization.
The residents of Earth rely on colonies established elsewhere in the Solar System in order to mine planets and asteroids for resources. The value of these outposts, however, attracts militant radicals who seek to control them; an action which could place the countries of Earth in a very unfavorable position. In response, the UNSA is defended by the Solar Associated Treaty Organization (SATO), a coordinated military structure that defends Earth and the UNSA’s holdings. However, prior to the events of the game, a new hostile faction emerges, known as the Settlement Defense Front (SDF), which consists of insurgents that broke away from the United Nations Space Alliance during a war of secession. Following years of a troubled stalemate with the Front, relations have deteriorated to a point where the entire Solar System is poised on the brink of war. By the events of the game, the Settlement Defense Front declares war on the UNSA and launches a surprise attack on Geneva, severely weakening SATO’s forces on Earth.
14 Command a Capital Starship
You're the captain now! With its futuristic setting and solar system scale, Call of Duty: Infinite Warfare's story campaign puts the player in command of their own capital starship.
As the newly-appointed commander of the UNSA Warship Retribution, Captain Nick Reyes (Brian Bloom), a Tier 1 Special Operations pilot of the Special Combat Air Recon (SCAR), is tasked to lead a crew to defeat the Settlement Defense Front on Earth, as well as journey to outer space and across other planets in the system using space-based fighter craft, referred to as Jackals, to stop the Front from taking over the entire Solar System. Assisting Reyes in the fight against the SDF are his mentor Admiral Raines (John Marshall Jones), Private Kashima (Eric Ladin), his wingman Lieutenant Salter (Jamie Gray Hyder), United States Marine Corps Sergeant Omar (David Harewood), Coporal Brooks (Jason Barry), and his robot sidekick ETH.3n (Jeffrey Nordling). Facing Reyes and his allies in battle is the commander of the starship Olympus Mons, and leader of the SDF, Rear Admiral Salen Kotch (Kit Harington).
A lot of conceptual design work went into authenticity of future technology of the starships, stuff you won’t necessarily see in the game itself:
- The Retribution for example uses an Ion Propulsion System based on militarized NASA technology for vertical lift and forward propulsion.
- The Retribution's engine is a Toroidal Reactor - A fusion reaction device that uses a powerful magnetic field to confine the extremely high temperature of plasma. There are even Thermal Baths to disperse heat generated by the reactor. This is basis for the FTL (Faster Than Light) drive that’s needed to travel effectively between planets.
- The Retribution is the hub ship and is twice the size of a modern aircraft carrier. Its top section is flat like an in-atmosphere carrier for functional reasons and to keep a recognizable “Tip of the spear” design in its shape and silhouette. It serves as landing pad for Jackals but also houses the FTL drive which opens up from the top.
13 Nonlinear Storytelling
Developer Infinity Ward is promising to deliver the Call of Duty franchises' standard summer blockbuster style story with Infinite Warfare but they're pushing further away from its strictly linear story in 2016. The warship Retribution doubles as a central hub for the campaign where players can start main campaign missions, secondary quests which grant new items and story details, and launch raids on hostile ships.
Players spend a lot of time on the bridge of the Retribution where they find The Ops Map (interface with the solar system). In designing this area of the ship, a clear view from the bridge was important, taking cues in its aesthetics from current Navy and NASA hardware.
12 Zombies Are Back!
A super successful tradition that began as a fun bonus mode developed by Treyarch for World at War, zombies co-up multiplayer has become a staple of the Call of Duty franchise. Call of Duty: Infinite Warfare includes a Zombies in Spaceland mode where Infinity Ward immerses players in an all-new 1980s setting with a most excellent soundtrack from the era, Zombies in Spaceland transports fans into an original, action-packed storyline where they’ll fight as one of four classic ‘80s characters, and battle the living dead in a space-themed amusement park full of deadly zombies, fun attractions and much more.
Zombies in Spaceland tells the story of four aspiring actors who come upon a mysterious movie theater for an audition. They’ve been invited by director Willard Wyler, portrayed with voice and likeness by Paul Reubens (Pee-wee’s Big Holiday, Gotham), who was once the shining star of the horror genre. Unbeknownst to the actors, they will be transformed into characters and transported straight into Wyler’s film to fight against waves of zombies in a space-themed amusement park set in the ‘80s.
Fans play as one of four ‘80s archetypes: the jock, the nerd, the valley girl and the rapper. The characters are voiced by a seasoned cast of comedic actors, including Seth Green (Robot Chicken, Austin Powers), Ike Barinholtz (Neighbors, Suicide Squad), Jay Pharoah (Saturday Night Live, Ride Along) and Sasheer Zamata (Saturday Night Live, Inside Amy Schumer). Additionally, players will encounter an enigmatic DJ in the theme park, portrayed with voice and likeness by David Hasselhoff (Knight Rider, Baywatch), who will be an invaluable resource as they try to get out of this horror movie alive.Featured Today
11 Class-Based Multiplayer
Where Call of Duty: Blacks Ops 3 took the build-a-class features to whole new level by including nine playable specialists, Infinite Warfare will similarly feature six customizable Combat Rigs.
At Call of Duty XP, the rigs were revealed and detailed during the press day.
- Merc (Heavy) Phantom (Marksman)
- FTL (Assassin)
- Stryker (Tactical Support)
- Warfighter (Mid-Range Assault)
- Phantom (Marksman)
- Synaptic (Close Quarters)
10 New Weapons
Call of Duty: Infinite Warfare and its far-future setting brings with it all sort of new weapons, but familiar ones categorized in standard COD fashion. There are an assortment of assault rifles, SMGs, LMGs, sniper rifles, and shotguns along with handguns and launchers as secondaries. Some of special secondary functions, some even fire lasers (more on that next!).
There's also a category of classic weapons that bring back franchise favorites and an all-new class of weapons that can be crafted - prototypes with fun perks (more on that later!).
9 Directed Energy Weapons
The weapons of Call of Duty: Infinite Warfare are designed around the concepts of what will be practical and plausible in the future. Ballistic weapons are still standard issue but there are also energy weapons that don't pull ammo from a stock and instead recharge based on high capacity batteries.
Directed Energy Weapons are the evolution of the infantry rifle into directed energy weapons (slowly regenerating ammo, doesn’t pull from a stock)
- Allows for interesting use of ammo
- Supports new damage mechanics
8 Weapon Crafting
There will be hundreds of weapons in Infinite Warfare to acquire while playing the game. Additionally, players can use Salvage, the crafting currency earned during a match, to craft unique Prototype Weapons that come with special cosmetic and functional benefits called “Gun Perks.” Gun Perks alter the functionality of Prototype Weapons and make them uniquely suited for various play styles.
Adopting an RPG-like system, Infinite Warfare's prototype, craftable multiplayer items come in four rarities levels defined by the gun perks they're crafted with.
- Hunter Killer
- Atomizer Strike
- Shotgun skimbo
7 Futuristic Equipment
Plausible tech also allows for new tactical and lethal equipment that can change the battle. One example is the Seeker Grenade, which will attach itself to its victims before detonation. In addition, the Black Hole Grenade creates a vortex that will expose and envelop your enemies. The expanded stable of tacticals and lethals featured in Infinite Warfare also brings equipment back into the Pick 10 equation in a unique, meaningful way.
Scorestreaks (instead of killstreaks) return for Call of Duty: Infinite Warfare. There will be a thrilling mix of returning and all-new scorestreaks that will reward players for a wide range of actions, including kills, assists and points capped. Both hardcore and new players will welcome the return of classic scorestreaks, like the UAV and Counter UAV, in addition to exciting new combat options like summoning the dreaded R-C8. This heavily armored robot can watch your back via sentry mode, OR players can jack into its feed and manually lay waste to even the toughest competition.
Every second counts in Infinite Warfare, so the multiplayer maps feature never-before-seen environments, while emphasizing front-line engagements. Lanes and wallruns are precisely designed to encourage combat engagements, while rewarding flank opportunities. By utilizing player-focused level design, the maps will complement a wide range of strategic approaches all while driving the frenetic action that our players love.
Fields of battle span the vast expanse of the solar system, from sprawling cityscape of Japan and the funneled corridors of a giant space station, to the drilling facilities of a rogue asteroid and the caves of Titan.
4 Mission Teams
A new feature for the Call of Duty franchise, players will now have the opportunity to level up by joining Mission Teams. Players can earn more exclusive rewards and content. With 4 unique mission teams, players choose their team based on what type and caliber of player they are, and what they want to go after and earn.
- JTF Wolverines
- Orion Initiative
- Sabre Team 7
Each team has its own unique personality, challenges, and very own commander that will help guide, and in some cases, push the player to go after the objective and complete those challenges. By completing tiered team missions, players can unlock additional XP and unique items such as team specific cosmetic items, special gear (like the FHR - Windfall weapon), and more.
3 Core Vision
Joe Cecot, Lead Multiplayer Designer describes the core vision of Call of Duty: Infinite Warfare:
With a focus on driving front line combat engagements and rewarding of all play styles, infinite Warfare is redefining the two most important elements in Call of Duty multiplayer …. The player and the play space.
This core version drives all the changes and additions to Infinite Warfare, from the locations to the rigs and technology.
2 Modern Warfare Remastered
A massive value-add to this year's Call of Duty is the inclusion of a remastered version of one of the franchise's most iconic releases: the original Modern Warfare.
One of the most critically acclaimed games in history, Call of Duty 4: Modern Warfare, is back, remastered in true high-definition featuring enhanced textures, physically based rendering, high-dynamic range lighting and much more to bring a new generation experience to fans.
Developed by Infinity Ward, the award-winning Call of Duty 4: Modern Warfare set a new standard upon its release for intense, cinematic action, while receiving universal praise as one of the most influential video games of all-time. Now fans can relive one of the most iconic campaigns of all time, that includes fan favorite missions such as “All Ghillied Up,” “Charlie Don’t Surf,” and “Crew Expendable.”
Additionally, players can team up with friends in customizable, classic multiplayer action with the game that introduced the ability to Prestige as you unlock weapons, perks and more. Play on 10 fan favorite maps such as “Crash,” “Backlot,” and “Crossfire” at launch, with the remaining six maps coming in December at no additional cost.
1 Call of Duty VR
Activision revealed that Jackal Assault, the first-ever Call of Duty PlayStation VR experience, will be offered later this year to Call of Duty: Infinite Warfare players on PS4 as a free, added bonus. Jackal Assault immerses fans in the cockpit and puts them in control of a Jackal, the personal fighter jet in Call of Duty: Infinite Warfare.
Fans attending Call of Duty XP had the first chance to play Jackal Assault on-site at the event. There's no word if Jackal Assault will be released on PC for the Oculus Rift or HTC Vive.
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