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In a recent interview, one of the developers behind Call of Duty: Warzone has admitted that the game is too large, causing issues with adding new maps. The live-service title is a key part of the greater Call of Duty landscape, and adding new content like the Snoop Dogg skin to Warzone plays a major role in Activision's overall strategy for the game.

As Warzone continues to expand with post-launch content, so does its file size. At one point, the download file for the game had swelled up to such a large point that some gamers were speculating that Activision was intentionally inflating the size of its battle royale shooter to stop players from downloading other games onto their systems. Of course, this was not the true reason behind the massive file size, which had more to do with the multitude of high-definition assets present in the game than with some sort of conspiracy. Regardless of the reason behind the massive file size, Activision and developer Raven Software have made efforts to add more significant pieces of content to the game such as Warzone's smaller Rebirth map, but most additions come in the form of things like operator skins and weapon cosmetics.

Related: How Warzone's Regiment Transition & Clan System Is Different

This could be due, at least in part, to the huge size of the game. In an interview with streamer TeeP (via PC Gamer), Call of Duty Live Operations Lead Josh Bridge commented on the game's lack of map rotation, citing the "technical problem" of file size as an obstacle in the studio's path. Bridge noted that the developers all want to add more distinct Warzone's maps, but that the game stands the risk of losing players when its download size pushes the limit.

Bridge's comments are likely not exactly what many Warzone fans want to hear, as Verdansk's staleness and Warzone's swollen file size are both points of contention within the fanbase. While additions like the rumored Godzilla and King King content in Warzone are interesting and enjoyed by many players, it is understandable for consumers to expect significant map rotation from their live-service game. This is especially true due to the fact that map rotation is an industry standard, as other battle royale titles like Apex Legends offer alternate maps.

Still, this issue being acknowledged by a major developer could signal meaningful changes down the line. Raven Software is already aware of the issue of file size, as Warzone has been gradually decreased from the gargantuan 200GB+ to around 50GB for console and PC players. Hopefully, this trend of truncation can continue through the addition of new and interesting content.

Next: Best Changes Warzone Pacific Made

Warzone is currently available on Xbox One, PS4, and PC.

Source: TeeP/YouTube (via PC Gamer)