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A Call of Duty: Warzone player spent just 48 hours making their own version of the game. Warzone is the most recent Call of Duty video game that allows players to be immersed in a war-torn landscape, fighting for survival. In this battle royale title, players win by emerging as the last one standing.

Unfortunately, winning the game has become increasingly more difficult with the presence of hackers and cheaters taking advantage of glitches. One recent example of a bizarre bug is the Warzone glitch that places players on the same team, making the competition void of conflict and basic gameplay structure. Similarly debilitating for the game, over the past year, publisher Activision has responded to hackers by banning over 500,000 cheating players and announcing a new anti-cheat system. However, many of the game's issues continue to persist.

Related: Warzone's Invincibility Bug Has Returned & It's Even Worse Than Before

A beginner in game development, Usman Siddiqui posted a video to their YouTube channel showing how they recreated COD Warzone from scratch using the Unity game engine. In 48 hours, they were able to make a game that had a working health system, working guns, looting, and enemy AI. Siddiqui claims they made their game because Call of Duty: Warzone is full of hackers, and they wanted to subsequently see if they could build their own version. In their video, Siddiqui mentions they got help from online tutorials for creating the movement of their player, and they used icons, assets, 3D models, and the map from online sources as well - but tweaked to fit their game.

Usman Siddiqui put on a timer for 48 hours and started with creating the physical features of the game: a simple white cube to serve as the game's platform that they gradually designed and refined. Next, they focused on the shield that protects the player, the player's health bar, and the cash that the player sees on the ground in the game. Once Siddiqui ran the code, their player was able to pick up cash and armor plates - and their player's shield and health worked. With the first necessary features working, they found gun designs of the main weapon type categories in Warzone from an outside source. Because the guns came with reloading and shooting animation, it saved them some time. For the sounds in their game, Siddiqui gathered them from YouTube videos of Warzone gameplay. These touches are not even close to the extent of the developer's work - Siddiqui's video shows that they continued to accomplish even more in their mere 48 hours of work, including recreating the harmful greenish gas in Warzone.

Of course, for a game created in 48 hours, there are several limitations. For one, though Call of Duty: Warzone is a multiplayer game, Siddiqui did not know networking codes and did not have the time to learn them with so little time on the clock. Furthermore, there was a noticeable bug that prevented the reloading animation of the guns to trigger. At one point, the enemy AI even seemed to walk into the sky -reminiscent of the flying and teleporting Warzone hackers. Despite these tiny glitches and limitations, though, Usman Siddiqui's game was extremely well-done, even more so having been created in only two days.

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Call of Duty: Warzone is available now on Xbox One, Xbox Series X/S, PS4, PS5, and PC.

Source: Usman Siddiqui/Youtube