The Legend of Zelda: Breath of the Wild is full of different ways to survive Hyrule, including the ability to reduce fire damage without the use of armor. When the game was released back in 2017, BOTW was a massive selling point for Nintendo's brand new Switch console. With a game this massive and a physics system so complex, it's no wonder that there are still new things to discover in Breath of the Wild even today.

Perhaps one of the biggest appeals of open-world games is how much freedom they can offer. Player choice is one of the appeals of this genre, and Zelda hit the proverbial nail on the head with BOTW. From lighting fires under beehives to drive the insects out, to electricity being attracted to metal equipment in a storm, there are loads of things to mess around with in Breath of the Wild.

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One of the more interesting aspects players discover is how they have the option to create potions that provide Link with situational benefits or wear armor that will also bestow those boons. For example, the Flamebreaker Armor will keep Link from igniting from the intense heat up at Death Mountain, but Link can also drink a Fireproof Elixer to achieve the same thing. Because of how easily this information can be obtained in-game, these strategies have become common knowledge for many players, but there are loads of other tricks in BOTW that many players may not know about.

Being Wet In Breath of the Wild Reduces Fire Damage

If players are soaking wet when taking fire damage, it's going to hurt Link far less. One of the easiest ways to test this is to jump in a nearby body of water while fighting any enemy using fire arrows or a fire weapon. If they strike Link right when he gets out of the water, he'll end up taking significantly less damage until he dries up. This is because he will take damage from the weapons themselves, but not from the fire. It might seem situational, but it's still a cool detail that Nintendo added which can be taken advantage of in the right situations.

One thing that is interesting is that Link will still ignite the same way he would regardless of how wet he is. For some reason, the game calculates damage from an open flame and damage from a fire weapon as two separate kinds of damage. Being soaked will reduce the damage Link takes from fire weapons but it won't cancel the damage he takes from standing in an open flame. For example, if players stand in a lit pot used for cooking recipes in BOTW right after going for a swim, Link will still ignite the same way he would if he was dry. This fire damage secret is perhaps one of the stranger inclusions in The Legend of Zelda: Breath of the Wild since it doesn't make too much sense in real life, but it's useful knowledge nonetheless.

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