In a livestream hosted by BioWare, fans were given a closer look at how loot and equipment will affect a player’s progression throughout its new role-playing game Anthem. The video game and its trailer were showcased earlier this year during Electronic Arts’ conference at E3 2018, and is slated for release on PS4, Xbox One, and PC early next year.
BioWare has made a name for itself with single-player RPGs like Mass Effect and Dragon Age, but Anthem is EA’s first new IP in a decade. An ambitious project for BioWare that tackles a number of industry areas in which they are relatively new, Anthem has already been compared to everything from Destiny to the Mass Effect franchise. Interest among gamers has been piqued, however, because in addition to offering multiplayer gameplay alongside single-player elements, Anthem has also ditched tired BioWare features like romance options and dialogue wheels.
An analysis of the livestream from Twinfinite breaks down some of the interesting gear, storytelling, and lore promised on the broadcast by Lead Producer Ben Irving and Producer Darring McPherson. One of the main takeaways is that players won’t be able to trade because BioWare wants them to focus on what they can drop themselves. Crafting and challenges can help supplement drops, but for the most part you’re on your own. Each item has a power level and the total of these levels represents your gear score and the missions you’re allowed to tackle. There will be epic items, masterwork items, and a very difficult legendary level to reach. A rather fun aspect of each piece of equipment is that they’ll have inscriptions that can interact and stack - changing up the outcome each time you craft an item.
News continues to trickle out about the game as BioWare builds hype ahead of the release. Gamers have already learned about the four javelins, or powered exosuits used in gameplay, and have been treated to a preview of the map with locations like Emerald Abyss and Fortress of Dawn. It’s also clear that the studio is making efforts to cater to gamers’ requests by giving them the option to turn off the title’s gameplay footage and damage counters.
All signs point to Anthem being at least a moderate success, if not a full-fledged hit. However, even if the game delivers less-than-stellar results or fails, BioWare has expressed confidence that its time as a developer under EA will continue. It’ll be interesting to see if this confidence is founded in reality come February, and if a successful launch leads to even further storytelling innovation from the company in the future.
Anthem releases for PS4, Xbox One, and PC on February 22, 2019.