In a very short time, Among Us has become one of the most popular games to play with friends. On the surface, the game is very simple, but it's the premise of deceiving a player's friends as an imposter or sniffing out the liar in the party which is so compelling and satisfying. This sort of gameplay lends itself to multiple replays over and over, and with a quality group of people, Among Us is a fantastic time to be had.

Overall, Among Us isn't a very complicated game and it doesn't need to be. The way the game works lends itself to either short bursts or long sessions which makes it easy to jump into and out of quickly. However, despite the game's brilliant simplicity, it does have one minor oversight that could be interesting if fully realized. One of the worst feelings in an Among Us game is being taken out by the imposter before the first meeting. Most of the fun of the game comes from the debate that transpires between all the tasks, and not being able to participate in it for a whole game can lead to a bit of boredom. The only requirement a ghost has is to complete the rest of their tasks, but it could be cool if the game gave ghosts the ability the make a more direct impact on the game state.

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Ultimately, being a ghost in Among Us is sort of lame. The most fun that comes out of it is watching your friends try to weed out the imposter while you are already aware of who they are. Other than that, finishing tasks is the main goal of the ghost, but realistically, the tasks in Among Us are mind-numbingly simple. For crewmates who have to be afraid of imposters possibly sneaking up on them during these tasks, this simple gameplay more that serves its purpose. Doing tasks as a crewmate provides a sort of "rush" to the player knowing that an imposter could potentially take advantage of the situation at any moment. This inherent risk involved is what makes doing tasks as a crew member so much fun.

How To Improve The Ghost Gameplay In Among Us

Improving the ghost gameplay in Among Us could add even more depth to the game, while keeping crewmates more involved in working toward a victory. Some fans have suggested the idea of ghosts being able to hinder the imposters in some sort of way. This could either be done through haunting them, leaving clues for other crewmates, or completing a separate set of tasks tailored to ghosts. They could structure much of this gameplay like the tasks in the game, and while they may have to make some changes to the game to accommodate this new gameplay loop, it would add depth to the game and be cool to boot, not to mention be a greater incentive for players to stick around and not drop out immediately.

Overall, the ghost gameplay within Among Us is the one part of the game that feels a little lacking. Among Us feels the most fun when the players feel like they are working toward a goal together, and the current ghost gameplay makes the crew and the ghosts feel a bit detached from one another. Of course, Among Us is still a fantastically fun game for anyone trying to squeeze in a few rounds. However, these changes to the ghost's gameplay could add a bit more depth to the one facet of the game that feels a tad boring.

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