At its core, Among Us seems like a very simple game: impostors must kill off all the crewmates to win and the latter must eject the former for their side to win. However, all of the psychological manipulation and deductions make each round play out like a self-contained murder mystery. Just like with any whodunnit, where the body is discovered is an important part of the puzzle.

Related: Is Among Us Cross-Platform?

There are currently three maps to play on, each with their own room layouts and mechanics. Due to certain factors, like vent placement and exit locations, certain places are better to kill targets in than others. Here are the best rooms on each map that are easier for players to escape unnoticed and are excellent for stumping the crewmates.

The Best Rooms for Murder in Among Us

Among Us Crewmate

The Skeld

  • Electrical: Crewmates shiver in fear when they are assigned tasks in electrical, and for good reason. This room has many advantages for killers that make any who wander in here easy targets. For starters, this room is a dead-end, meaning there is nowhere to run when trapped here with a killer. Further, the door outside can be sabotaged, preventing any other players from entering and witnessing the crime. The vent in the back is the icing on the cake, allowing culprits to escape to either security or medbay. Overall, this is the perfect room to pull off a murder with no true weak points.
  • Navigation: There are a few tasks located in this room, including one of the wire fixes, meaning there’s a high chance an unsuspecting victim will come here. Be sure not to run outside normally, because that area is recorded on camera. Instead, use one of the two vents in this room to flee the premises.
  • Security: People who sit in security and monitor on the camera can be a liability during discussions, so why not eliminate them? This room also has a closable door and vent exit, making it a very safe kill location.

MIRA HQ

  • Launch Pad: Nobody has a reason to return to this starting area unless they must finish their timed task. Pretend to work one of the tasks, or feign being AFK, and then take down anyone who stays behind alone. Chances are that the others will not find the body there until much later, or never. While there is a vent here, using it right away might make the others wary: “How did Blue make it to the reactor before I did when they were still behind me?”.
  • Balcony: Similar to the previous example, the tail end of the map isn’t visited often. Most do their tasks here after they’re called for a meeting and then leave. Waiting behind while faking tasks can open up an opportunity to strike. The satellite on the left side can also cover up bodies, so anyone killed there will be easily concealed. The storage closet nearby is also a solid option, but the balcony has a vent that can be used.
  • Reactor: The two rooms on the other end of decontamination are double-edged swords. On one hand, it’s a secluded area that can leave an impostor alone with their prey. On the other hand, any who watches them enter together will instantly know who did it. Whether or not this area is great for murder is dependent on the situation, so be aware of who is around. Another bonus is that the vents on this map make a ring, which allows killers to travel easily around the HQ. These two rooms branch off in different directions, letting one choose which way they want to go.

Polus

  • Specimens: This large portion of the map consists of one room connected by two hallways, each with their own decontamination section at the exit. These isolated conditions make it a great kill zone, but anyone that ventures inside after a murder takes place has a high chance of running into the culprit. Consider using a sabotage to draw attention away from the area, then rejoin everyone else.
  • Storage: One of the three areas with no exit, the others being weapons and communications, storage is the only one of them with a hole (this map’s version of a vent). These closed-off areas also lack line of sight, so nobody outside will ever know a murder has happened unless they walk in on it.
  • Admin: The admin room on Polus has a few jagged corners that others have a hard time seeing behind, making it a great place to escape from and hide bodies. This is also one of the only entrances and exits of the specimen room, meaning those on their way out can be jumped if they’re alone. The hole here can also be used to evade the camera’s line of sight, reducing the chances of witnesses.

Next: Among Us: The Best New Tips for Impostors

Among Us is available on PC and mobile devices.