It’s been over a year since the release of Star Wars: Battlefront on PC and consoles. The best-selling Star Wars video game from EA DICE allowed players to experience major battles across various planets in the Star Wars universe. Given the mode, players could also take control of some key heroes and villains, such as Luke Skywalker or Darth Vader. While the game took some critical hits from fans for a lack of a single-player mode, the gameplay and visuals certainly received its share of praise. Keeping this in mind though, plans for a follow-up would likely mean getting to have the same great experience and being able to do more.
Well ask and you a shall receive. It’s been no secret that EA has taken a lot of flack for the limited amount of features that have only been expanded on in the year since its release, thanks to DLC content. That doesn’t mean the gaming studio has not been listening to what players want. While a single-player campaign was dropped from Battlefront in an effort to be released on time, the sequel currently in development looks to be rectifying that issue – with other ideas in mind as well.
As reported by GameSpot, during an investor briefing in Europe, EA CFO Blake Jorgensen opened up about the upcoming Battlefront sequel. Jorgensen acknowledged a certain lack of depth perceived by fans and spoke of what to expect next. He stated, “If there was criticism, they just wanted more. So we’re taking that criticism to heart as we build the next game and trying to address any of the issues that they had.” Additionally, Jorgensen explained that “the new movies” will also be a part of what players will be able to see and play, with an ideal to have these games reach a wider audience. Set for release in 2017, Jorgensen described Battlefront 2 as an overall “much bigger, much more exciting Battlefront.”
Keep in mind, the first Battlefront, shipped over 14 million copies to become one of the best-selling Star Wars games in history. That was likely helped by having a game for the latest consoles that focused on characters and locations from the original trilogy. While the game initially only featured a few different modes and 16 different maps, various DLC expansions added new planets, hero and villain characters, weapons and power-ups. The additions essentially turned the game into what many players would consider a proper release that should have come at the start.
News of the sequel certainly sounds promising. Despite issues with the lack of a single-player campaign and the wait time to get more modes, weapons etc., the feel of being in a battle in the world of Star Wars was captured properly. Being on a 20-person team and storming across the snowy grounds of Hoth with a blaster rifle in hand – that continues to be a lot of fun. If a sequel can retain the feel of being a part of Star Wars, while also adding on new content to make the experience have more depth, there is no reason not to be excited for what is in the works. The only possible concern would be spending too much time on the same planets, when there is so much of this universe to explore. Hopefully EA knows just how much they have to work with when it comes to Star Wars.
The Battlefront sequel is in development and set for a 2017 release date, Star Wars: Battlefront is currently available on PC, PlayStation 4 and Xbox One. The Rogue One: Scarif DLC expansion arrives December 6.