Electronic Arts (EA) has set a world premiere date for the gameplay of the upcoming Star Wars Battlefront II. The new title, which is set to arrive in November, is expected to boast some new and nifty features, as well as improvements from the first Star Wars Battlefront game from 2015.
Battlefront II will be taking on an extensive timeline – covering events from Star Wars: Episode VI – Return of the Jedi to Star Wars: Episode VII – The Force Awakens and spanning 30 full years of narrative that players can explore. Furthermore, all eras coinciding the title will be playable. This means that every pivotal character from the original trilogy, like Luke and Yoda, and the current saga – Rey and Kylo Ren – will be included. Unlike its predecessor, Battlefront II will be offering a single-player mode told from the perspective of the Empire and following the story of Iden Versio an elite TIE commander and leader of the Inferno Squadron commando team.
The announcement came from the official EA Star Wars official Twitter account posting an update. The tweet was quickly flocked to by fans expressing their excitement for the upcoming reveal. It is important to note however, that a gameplay for the aforementioned game has already been revealed to those who attended this year’s Star Wars Celebration in Orlando. Although it is not confirmed whether EA will just release the same clip or put together another one.
With a slew of exciting things that Battlefront II seems to be bringing to the video gaming world, arguably one of the most interesting things about it is that it will be part of the new Star Wars canon. Meaning that whatever nugget of information gets revealed throughout its gameplay will have to make sense in the overall picture of the franchise.
A lot of video gamers, especially those who had been disappointed with the first Battlefront game, have expressed their excitement over its sequel. Not only did it manage to listen to the gripes of its gamers by finally incorporating a single player mode, it is also aiming to offer something fresh and new by infusing new narrative elements like playing for the Empire instead of the Rebellion for a change. On top of that, EA also appears to not be banking in microtransactions that much. It can be remembered that one of the other complaint players had with Star Wars Battlefront II’s predecessor is that it relied too much on paid add-ons that the core game in itself had so many features that were lacking.