The highly anticipated Star Citizen, developed by Cloud Imperium Games, has seen immense support from the PC gaming community, recently hitting $100 million dollars in overall crowdfunding. In a blog post earlier this month, founder Chris Roberts thanked fans who contributed to the campaign, as well as discussing what’s to come in the recently released Alpha 2.0 update for Star Citizen.
In his comments, Roberts stated:
“It represents the first true slice of gameplay that includes much of what Star Citizen will bring to our fans: thrilling space combat in a massive play area, first person battles and multi-crew ships where you and your friends can adventure together in a portion of the universe on the same ship.“
Alpha 2.0 is designed for Star Citizen’s persistent universe, which is separate from the games single-player campaign being developed by UK-based Foundry 42. When the game releases in its complete state, players will be able to either go alone or with friends in the campaign mode, or jump into the highlight of the game: its persistent multiplayer universe. Details about the single-player mode indicate the company is not happy with just shipping an average FPS single-player and putting all focus on the multiplayer aspect, but instead wants to keep a consistent high-quality experience across all modes.
Speaking to PC Gamer, lead level designer Mike Barclay explained how the developer was taking an open approach, a la Thief and Crysis, to the game’s campaign. Players will be able to choose which way they want to go about completing an objective. Barclay gives the example of either going straight into an enemy base alerting backup, or sneaking in and eliminating foes quietly. The designer also mentions a little bit about “secondary stories” that will be available alongside the main campaign levels, as well as the secondary side missions. These secondary stories are compared to Everybody’s Gone to the Rapture, a game that consists solely of walking around and experiencing the story that way.
With a lot of pressure on the team at Cloud Imperium Games to deliver both an FPS and a space simulator at the highest level, it is nice to see the developers at Foundry 42 taking the campaign aspect of the game as seriously as possible with an open-ended design philosophy that has worked for games like Halo and Crysis. Hopefully this pushes more players to play the campaign, as the game mainly surrounds the gigantic persistent multiplayer universe wherein the campaign takes place in a portion of that galaxy-sized map.
Star Citizen is set to release in 2016.
Source: PC Gamer
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