Tatiana Maslany, who is set to make her MCU debut in next year’s She-Hulk series, has confirmed that her version of She-Hulk/Jennifer Walters will be done entirely in CGI. Helmed by Rick and Morty writer Jessica Gao, the 10-episode Disney+ series was first announced in August 2019 at Disney’s D23 Expo. Reports of Maslany’s casting in the lead role broke as early as September last year, but it was not officially confirmed until December, when Marvel Studios boss Kevin Feige also announced the appearance of Mark Ruffalo's Hulk and Tim Roth's Abomination.

Based on the last Marvel character to ever be created by comic book legend Stan Lee in 1980, the She-Hulk series follows the adventures of Bruce Banner’s cousin, Jennifer Walters, who receives many of Bruce’s powers when he is forced to give her a life-saving blood transfusion. Much like Banner’s Hulk, Walter’s She-Hulk form is a large, green alter-ego that possesses superhuman strength and durability. In her human form, Walters is also a gifted lawyer who often lends her legal expertise to other superheroes in the Marvel universe.

Related: Why Bruce Banner Is Still Smart Hulk in She-Hulk After Shang-Chi's Retcon

Most recently, Maslany spoke with the Scott Hasn’t Seen podcast (via The Direct) about her work on the show. The actress discussed how the production will be bringing her She-Hulk form to life on the screen. Dispelling any notion of the show using less expensive practical effects, Maslany confirmed that her own jolly green giant will be entirely CGI much like Ruffalo’s Hulk. Check out her comments below:

"It's all CG… I'm in mo-cap the whole time. I'm on platforms with mo-cap where I have a little head on the top of my head…"

It certainly makes sense for She-Hulk to make use of the same motion capture technology to bring Walters’ alter-ego to life that the MCU has used with Ruffalo over the past decade. Despite the shift away from the big screen and onto streaming television, Marvel Studios have consistently proven that their new MCU-connected series would all possess the same high-level production values as any of their other blockbuster features. More practical alternatives, such as make-up and prosthetics, while undoubtedly cheaper and requiring less post-production work would look decidedly out of place. Besides with motion capture already being used for both Ruffalo’s Hulk and Roth’s Abomination, it makes sense to keep the effects process consistent across the board.

No doubt Maslany, who has already won a swathe of much-deserved awards and accolades for her performances as multiple clones in BBC America’s Orphan Black, will be able to adjust to the unique demands that her new role requires. Moreover, given this series is likely to just be the start of Maslany’s journey in the expansive storytelling experiment which is the MCU, there will likely be plenty more opportunities for her to become intimately familiar with the motion-capture process in the future. In the meantime, Marvel fans will be keeping their eyes peeled to see when a full trailer may reveal more of Maslany’s She-Hulk than the quick glimpse provided in the recent first-look Disney+ Day teaser.

Next: She-Hulk's New MCU Origin Risks Retconning Hulk's Endgame Story

Source: Scott Hasn’t Seen podcast (via The Direct)

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