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73 Comments


Joe says:

Give me a break. I didn’t realize this was supposed to be Lawrence of Arabia or La Belle de Jour. The trailer lets you know right off the bat that this is a shoot! kill! die! sweat! boom! boobfest! What did you people think it was going to be? Your not film scholars, and your opinions have no clout over Hollywoods inept decisions to keep making simple minded movies.

I keep reading all these contrasting comments to 80s action movies. What makes this one so different from them? Why do you think they are better? It is the same stuff, it’s all fantasy and fun. No thought required. STOP THINKING.

STOP IT! STOP WINING!

790 is a racist says:

Picked up “Halo ODST” today and its great. Everything you would expect in a follow up.

FR_dZastreux says:

It looks really nice, 790 ; on my side, I am still waiting for “S.T.A.L.K.E.R. Call Of Pripyat” (Not so much money to spend!) ;)

…Hell, Joe ! I love shooters ! Really.
Well, I prefer playing them than watching only as I am still owner of a brain, but I can really have fun with a
Provided they have either a good story(Bourne’s,…) or even a simple excuse of a story (Rambo4,… )
The only thing is, please, just not a very-bad-and-yet-seen-thousand-of-times-in-earlier-80’s-story :D

Ken J says:

Games like Stalker and Far Cry perpetuate the ejecting brass out of the left side of the weapon retardedness from so many shooters where it’s obvious the makers have never held a real firearm in their lives. Or like in Halo where the handgun is more accurate and powerful than their assault rifle, lol. I always referred to it as their sniper pistol, hahaha.

FR_dZastreux says:

At least in these both two games , developers implemented systms of degradative weapons ; what means basically that using it is indeed making it used and harder to use.

In STALKER series, someone really curious about weapons would have noticed quickly how much the developers have wanted to be closed to the reality and how much they wanted to share this with the player, for exemple, taking care of all the incompatilbilities between weapons, accessories and ammos from OTAN, VARSOVIE or derivated weapons (so many different ones in this game !)

Not all the games are proposing this kind of details about weapons : Taking them as exemples of what is bad in First Person Shooter, today, is just kidding.
Halo is Sci-Fi and I guess Sci-Fi needn’t to be realistic, at least about technologies.
About story, that’s something else :D !!!

Ken J says:

Actually, weapons with close tolerances actually work BETTER after being broken-in… And to actually use a weapon until it’s unusable will take like tens of thousands of rounds…

But ok, if they think putting that in the game is more important than something as simple as having the brass eject out of the correct side, then more power to them. Personally logic would have told me that it’s far easier to model a weapon after a real weapon, than to try to invent something just so you can see brass flying in front of your face…

jordi says:

@Ken J

Unless they clean the carbon residue build-up from the barrel and working parts from time-to-time the useful life of an automatic weapon is a lot less than tens of thousands of rounds.

Ken J says:

Well, games don’t have the character using the bathroom, loading up magazines, drinking water, sighting in the weapons, putting on the holsters, or any of those mundane things, so cleaning the weapons will be among those “presumed” actions the characters must do between the times of you controlling him/her…

Speaking of which, I need to do that, haven’t cleaned my FAL or my AR for… a while, lol. My own little torture test, but really just me being lazy… But so far in my accidental torture test, no jams yet, so that’s good news…

jordi says:

Ken J

Maybe they should introduce it as a mini-game = wire-brush, pull through and oil to prevent stoppages… or maybe not :P

Ken J says:

Man, I’m too lazy to want to do that in real life, why would I want to do that in a game??? lol

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