With reports of Destiny 2 being delayed and there perhaps being no significant DLC expansions in 2016, fans of the multi-million unit selling game have been clamoring for any information on what events and content will fill the time between now and the launch of the sequel. And while Bungie did announce the Crimson Days Valentine’s Day event last week, with promises of more themed live events, the future looks rather bleak for the shooter in terms of consistent content drops to keep players satisfied.
If that wasn’t already a problem for the Halo creators, news from behind the scenes at Bungie has been anything but consistent and positive. Reports of a complete last minute re-write to Destiny‘s story in the summer of 2013 were proven to be true, with Bungie’s cinematic director Joseph Staten leaving the company in a move many thought to be linked to the event. In 2014, acclaimed composer Marty O’Donnell was then fired and filed a lawsuit against his former employers. Bungie CEO Harold Ryan was specifically targeted as O’Donnell claimed he was owed for his unused vacation time. After a messy year for the company, Ryan has now “stepped down” as CEO, marking the third recent high-profile departure from the Destiny developer.
In an official statement from Bungie, it was announced that the studio’s Board of Directors has appointed former COO Pete Parsons to take on the role of CEO. The studio clarified the job will consist of, “leading the talented Bungie team as they continue to develop great Destiny experiences.” Parsons mentioned Bungie’s commitment to their fans while also thanking Ryan for his 15 years of work at the studio.
“I want to personally thank Harold for his friendship, passion, hard work, and dedication in helping make Bungie the great company it is today. As a team, we celebrated many victories and weathered many storms. To the players of Destiny, I want you to know that my number one priority, and Bungie’s, is and always has been to deliver great games that we can all share together. I believe that Destiny is a one-of-a-kind experience. I also believe you have yet to see our studio’s best work. My new role here at the studio will be entirely focused on fulfilling that promise.”
There is no statement from former CEO Harold Ryan.
Changes at the studio and new leadership is probably best for Destiny, and a solid line of communication between developer and users is vital for any online game that is consistently evolving. Just recently, the studio quietly implemented matchmaking updates that have since caused a lot of problems for users as the new algorithm matched players based on skill instead of matchmaking connection – in order to avoid new players being turned off from the game if they kept losing – which resulted in matches replete with lag for higher skilled players. The studio still has a lot of work between now and a possible expansion announcement at E3 this summer to keep players engaged and signing back in to the game on a consistent basis.
Destiny launched in 2014 on PlayStation 4 and Xbox One – followed by The Taken King expansion in September 2015.